SCUP Playtest: Cape Veyl and the Unspeakable Pirates
Rob’s Comments 22/04/2015
Discussion – 00:49
So, we are in our 3rd session of SCUP; and by and large, very fun so far! I’m sure I will come back with some more helpful, detailed and productive thoughts in a later post.
Fresh from our latest game though, I feel the need to vent a little bit.
This form of advancement has always left a bad taste in my mouth in other PbtA games, and so far my SCUP experiences are matching what has come before. I seem to always have my combat stats highlighted for the sessions with a lot of talking and intrigue, and my talky intrigue stats highlighted for the sessions filled with blood and gore.
Are highlighted stats a deliberate choice for SCUP adding something to the experience that I’m not seeing yet? So far in practice they have left me feeling frustrated, and I would enjoy hearing an outside perspective.